Due to the current gap in continued funding from the U.S. National Science Foundation (NSF), the NSF Unidata Program Center has temporarily paused most operations. See NSF Unidata Pause in Most Operations for details.

Re: Irregular 3D rendering

Hi Muz,

>
> What I'm trying to do is to render a "volume" of a cylinder rather than the
> surface. So I guess I should use manifold dimension=3?

For a volume, yes you need manifold dimension=3.

> The raw data is a 2-D matrix in r-z coordinate. Since the data is symmetric
> in "theta" direction, I want to render the 2D sample data into 3D volume
> data by simple copying them for different "theta" in r-theta-z coordinate
> (see the attached 2d.jpg and 3dvolume.jpg). However I am not quite sure how
> to use the CylindricalCoordinateSystem in Gridded3DSet. Is there any example
> I can read for this case?

See Test11.java and HSVDisplay.java in visad/examples.
To do a true volume rendering, you'll need to resample
to a Linear3DSet, in (x, y, z) rather than in (r, theta, z).
Note that (x, y, z) will be the reference RealTupleType
for your CoordinateSystem. Use ScalarMaps x -> XAxis,
y -> YAxis and z -> ZAxis.

Good luck,
Bill


  • 2003 messages navigation, sorted by:
    1. Thread
    2. Subject
    3. Author
    4. Date
    5. ↑ Table Of Contents
  • Search the visad archives: