Re: Problem with off-screen render

The bottom line of all this is that Java3D does not work
in a "headless" environment. But that "headless has" a very
specific definition in Java. It is quite conceivable that
a system without a physical display does not have to be
headless - it may still support OpenGL in purely offscreen
mode (I don't know for sure that this is possible, but
wouldn't be surprised). And as James pointed out, you can
still construct DisplayImplJ2Ds in a headless environment.