Volume rendering looks best at a cubic resolution between
32 x 32 x 32 and 128 x 128 x 128 (I wouldn't go larger than
that because it starts eating a prohibitive amount of memory).
If your cube is sparse (say, 4 x 4 x 4), I'd resample it to
a higher resolution and redisplay it. More memory will be
used, but the display will look better.
At 11:44 AM 10/3/2002, Chien-Ting Chen wrote:
>I have been using Display.RGBA map (value) with Linear3DSet (x,y,z) to
>render a volume data ((x,y,z)->(value)), the higher the value, the lower the
>with a pre-defined high color.
>because the volume is pretty big so I make a divide the volume to be a set
>of unit cube and interpolate their values by given samples.
>My problem is when the cube partition is not dense, the volume display looks
>like a set of "crossed-rectangles" for 3 sides(xy-plane, yz-plane, and
>xz-plane) instead of
>a solid cube. When I rotated the display, in some angle, there are some
>"missing" faces in a unit cube so it looks like a set of flat rectangles.
>Does anyone know how to fix it?