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Hi, I have been using Display.RGBA map (value) with Linear3DSet (x,y,z) to render a volume data ((x,y,z)->(value)), the higher the value, the lower the transparency with a pre-defined high color. because the volume is pretty big so I make a divide the volume to be a set of unit cube and interpolate their values by given samples. My problem is when the cube partition is not dense, the volume display looks like a set of "crossed-rectangles" for 3 sides(xy-plane, yz-plane, and xz-plane) instead of a solid cube. When I rotated the display, in some angle, there are some "missing" faces in a unit cube so it looks like a set of flat rectangles. Does anyone know how to fix it? Thanks, Tim
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