RE: Problem with Display.ZAxis Using Different Colors for same Z

  • To: "'Bill Hibbard'" <billh@xxxxxxxxxxxxx>
  • Subject: RE: Problem with Display.ZAxis Using Different Colors for same Z
  • From: "Kenneth Evans, Jr." <evans@xxxxxxxxxxx>
  • Date: Tue, 27 Jun 2006 17:28:47 -0500
Bill,

    I tried that with 1, 2, 3 (and 100 ;-).  I could not see any difference.
They all looked like the default.  I also tried 0, and it looked like
gmc.setTextureEnable(false); that is, shaded.

        -Ken

-----Original Message-----
...
Yeah, for your 1000 x 1000 data set you are creating and
rendering 2,000,000 triangles. The dirty look comes from
the shading applied to the surface (as I recall, we
disabled shading with texture maps).

Tom Rink suggests that rather than disabling texture
mapping, you might try:

  GraphicsModeControl mode = display.getGraphicsModeControl();
  mode.setCurvedSize(1);

Or for a compromise, try 2 or 3 instead of 1. These
will give you a texture map with finer sub-sampling
(with 1, I think there is no sub-sampling at all).

Good luck,
Bill

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