Re: standard matrix with aspect ratios

Hi Don,

Here's the best I can think of right now (I'm travelling):

1. Undo the aspect ratios by calling setAspect() again
with the numerical inverses of the aspect ratios (i.e.,
1.0/aspect(0), 1.0/aspect(11), 1.0/aspect(2)).
2. Call getMatrix() to get the matrix = m1.
3. Call setAspect() again to reset the aspect ratios.
4. Call
  MouseBehaviorJ3D.unmake_matrix(rot, scale, translate, m1)
to get the rotation angles, scale, and translations of the
5. Call MouseBehaviorJ3D.make_matrix() to make a matrix m2
with the same scale and translations of m1, but with the
rotations for an overhead view.
6. Use MouseBehaviorJ3D.multiply_matrix() to mimic the
code in ProjectionControlJ3D.setAspect() to apply your
aspect ratios to m2.
Something like that.

Good luck,

On Wed, 4 May 2005, Don Murray wrote:

> Hi-
> I have a 3D display with a particular aspect setting.  I
> want to create a matrix that would correspond to the
> overhead view (z pos on top), with the aspect ratio applied.
> I can't just call getMatrix() because the box might be
> rotated.
> I looked at the code down in ProjectionControlJ3D which does
> this when you use setAspect, but I'd like to avoid the
> java3D specific references.
> I'm wondering if I can get the same effect with some combination
> of multiply_matrix.  I'm thinking that the default box would be:
> make_matrix(0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0);
> but I'm not sure how to apply the aspect ratio to this.
> Any help would be appreciated.
> Thanks,
> Don
> *************************************************************
> Don Murray                               UCAR Unidata Program
> dmurray@xxxxxxxxxxxxxxxx                        P.O. Box 3000
> (303) 497-8628                              Boulder, CO 80307
>          "Time makes everyone interesting, even YOU!"
> *************************************************************

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