> I looked in the archives, but didn't find this addressed.
> I have a three-d object, that when I view from the default viewpoint, has
> reasonable axis labels. However, I also need to look at it from the "left"
> side (using a z axis rotation of -90 degrees), and in this case the
> vertical axis now appears on the right, and backward (like this:
> Is there any way to force the labels to be "redrawn" to be reasonable with
> respect to the current viewpoint?
As Don said, there is currently no support for this. It could
be done with an AxisScale that uses a ControlListener to the
ProjectionControl to rotate the label text as the scene rotates,
but this hasn't been done by anyone yet.