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Is there a smart way to pause until a display Range has finished initialising? I am working in 3D with surfaces where the "Z" axis is the time it takes for an acoustic pulse to travel down into the ground, reflect off a layer interface and return to the surface. So the Z axis needs to increase downwards. I have been successfully using double[] range = timeMap3D.getRange(); timeMap3D.setRange(range[1],range[0]); to flip the range of the axes. This works for small horizons of 50,000 points but does not work for 500,000 points because the display range has not yet finished calculating by the time it reaches the above code. OK, so I could write a little loop to spin until the ranges are not yet NaN but I was wondering if there is a smarter way to do this? Maybe some kind of call back that I've missed? Cheers, Andrew ______________________________________________________________________ BG Energy Holdings Limited (a member of BG Group) Registered in England No: 3763515 Registered Address: 100 Thames Valley Park Drive Reading Berkshire RG6 1PT UK Telephone: +44 (0) 118 935 3222 Website: http://www.BG-Group.com This e-mail is intended only for the addressee named above. As this e-mail may contain confidential or privileged information, please advise us immediately if you are not the named addressee or the person responsible for delivering the message to the named addressee. The contents should not be disclosed to any other person nor copies taken. ______________________________________________________________________
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