Re: controlling shading

Are you sure you've included an instance of the custom
renderer in your Display, eg display.addReferences(
DataRenderer custom, DataReference ref) ?

Donna L Gresh wrote:

> I *think* that's what I'm doing; in my derived DataRenderer class I
> override the various makeShadow* with my own. I have a bunch (for lack of
> originality, I did the ones in the "barb" example). Then I'm not sure where
> to put the makeAppearance thing; I tried putting it in one of them
> (ShadowUnshadedRealTupleType), and then in all the others referring back to
> that one, but it is apparently not geting called; putting a breakpoint in
> my version of makeAppearance never gets hit, even though all my
> ShadowUnshaded* guys are getting created.....  Who calls makeAppearance?
>
> Donna L. Gresh, Ph.D.
> IBM T.J. Watson Research Center
> (914) 945-2472
> http://www.research.ibm.com/people/g/donnagresh
> gresh@xxxxxxxxxx
>
>
>                       Tom Rink
>                       <rink@xxxxxxxxx.e        To:       Donna L 
> Gresh/Watson/IBM@IBMUS
>                       du>                      cc:       Bill Hibbard 
> <hibbard@xxxxxxxxxxxxxxxxx>, visad-list@xxxxxxxxxxxxx
>                       Sent by:                 Subject:  Re: controlling 
> shading
>                       rink@xxxxxxxxxxxx
>                       u
>
>
>                       01/24/2003 03:41
>                       PM
>
>
> Hi Donna
>
> In short,  your custom DataRenderer needs to override the
> makeShadow* methods defined in DataRenderer->RendererJ3D.
> The new makeShadow* methods in the custom renderer return
> the the new ShadowType extensions you've created.  Of course,
> how, and which, ShadowTypes you extend depends on what
> you're trying to do.  I'll let Bill elaborate on this further...
>
> TomR
>
> Donna L Gresh wrote:
>
> > Well, I decided to make a stab at "turning off" the shading on my flat
> > surfaces, following the description below, information in the
> datarenderer
> > tutorial, and the example of the BarbRenderer. I began by creating the
> > "skeleton" for my new DataRenderer, which at the moment doesn't do
> anything
> > other than the defaults (and it still makes a picture which is a good
> sign
> > :-)
> >
> > However I don't quite understand what I need to do to override the
> > makeAppearance method. I found the makeAppearance method in
> ShadowTypeJ3D,
> > which and it looks like I should just be able to do a
> > "material.setLightingEnable(false)" all the time to turn shading off, but
> > I'm not clear on where to put this method..... there are a bunch of these
> > Shadow* classes, and I'm really not clear on which one does what; e.g.
> I've
> > got
> > ShadowUnshadedRealTupleTypeJ3D, ShadowUnshadedRealTypeJ3D,
> > ShadowUnshadedFunctionTypeJ3D.....
> >
> > You're right, this isn't a day at the beach, but since all I really want
> to
> > do is change one small aspect of the rendering, it seems I ought be be
> able
> > to just create the skeleton and change "one small thing". But I can't
> > figure out quite what that is....
> >
> > Thanks in advance for any help.
> >
> > Donna L. Gresh, Ph.D.
> > IBM T.J. Watson Research Center
> > (914) 945-2472
> > http://www.research.ibm.com/people/g/donnagresh
> > gresh@xxxxxxxxxx
> >
> >
> >                       Bill Hibbard
> >                       <hibbard@facstaff        To:       Donna L
> Gresh/Watson/IBM@IBMUS
> >                       .wisc.edu>               cc:
> visad-list@xxxxxxxxxxxxx
> >                       Sent by:                 Subject:  Re: controlling
> shading
> >                       billh@xxxxxxxxx.e
> >                       du
> >
> >
> >                       12/19/2002 12:46
> >                       PM
> >
> >
> > Hi Donna,
> >
> > > I am using java3D to render a flat surface (for color interpolation
> > > reasons) and would like to turn off shading, since it sometimes relects
> > > light somewhat strangely. I saw references in the mailing list archive
> to
> > > gouraud and flat shading, but I could not figure out how one can set
> > these.
> > > Thanks in advance---
> >
> > Texture mapping uses flat shading, so you can get it
> > with GraphicsModeControl.setTextureEnable(true). This
> > does not work for IrregularSet domains, and will give
> > you "blocky" pixels.
> >
> > You can explicitly control shading by creating a custom
> > DataRenderer (see tutorial - no day at the beach) that
> > uses ShadowTypes that override the makeAppearance()
> > method of ShadowTypeJ3D. Shading is controlled in the
> > Material used in the Appearence.
> >
> > Writing a custom DataRenderer will take you out of the
> > realm of a casual user.
> >
> > Cheers,
> > Bill


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