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Hi there I am using RGBA in volume rendering(dataset 109*256*256). My expected effect is to let pixels where data value equals 0 to be complete transparent. However, the result looks like a cube filled with black ink. Could you please tell me what's wrong with my code? Thanks a lot. int tableLength = 10; float[][] myColorTable = new float[4][tableLength]; for(int i=0;i<tableLength;i++){ myColorTable[0][i]=(float)(float)i/((float)tableLength-1.0f);//red myColorTable[1][i]=(float)(float)i/((float)tableLength-1.0f);//green myColorTable[2][i]=(float)(float)i/((float)tableLength-1.0f);//blue myColorTable[3][i]=(float)(float)i/((float)tableLength-1.0f);//alpha } // Force top of table to be white myColorTable[0][9]=1.0f; myColorTable[1][9]=1.0f; myColorTable[2][9]=1.0f; myColorTable[3][9]=1.0f; // Get the ColorControl from the altitude RGB map ColorAlphaControl colCont = (ColorAlphaControl) valueRGBMap.getControl(); // Set the table colCont.setTable(myColorTable ); - Zhaopeng :-) -_____ ^ _____- -__\ [|] /__- -_\|/_- /M\
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