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Hi Desiree, > I expierience often troubles with my coordinate systems. > > Java3D has x right > y up > z to the viewer > > My world coordinates should be x right rechts > y into the screen hoch > z up > > Now I was wondering about DisplayImplJ3D. > > The following is a piece of code in my terrain-creating class, which is > using VisAD: > > display = new DisplayImplJ3D("display1"); > ScalarMap hoxmap = new ScalarMap(x, Display.XAxis); > ScalarMap reymap = new ScalarMap(y, Display.YAxis); > ScalarMap heightmap = new ScalarMap(height, Display.ZAxis); > . . . > In which direction are the Display.XAxis, Display.YAxis and Display.ZAxis > looking of the DisplayImplJ3D? With the default ProjectionControl matrix, XAxis, YAxis and ZAxis are parallel to the Java3D x, y and z. So XAxis right, YAxis up and ZAxis out of the screen. Cheers, Bill ---------------------------------------------------------- Bill Hibbard, SSEC, 1225 W. Dayton St., Madison, WI 53706 hibbard@xxxxxxxxxxxxxxxxx 608-263-4427 fax: 608-263-6738 http://www.ssec.wisc.edu/~billh/vis.html
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