Volume rendering of Irregular3DSet

I've constructed a Irregular 3D set and I want to view it, and I used the
same approach as for Linear3DSet, where I simply enabled textures, and it
produced the slice planes automatically. I couldn't make this work for
irregular sets.

Do I have extract each triangle/tetrahedra and make sets out of them as
done in Delaunay.main or is there some simpler way of doing this?

Gunnar


  • 2001 messages navigation, sorted by:
    1. Thread
    2. Subject
    3. Author
    4. Date
    5. ↑ Table Of Contents
  • Search the visad archives: