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Hi, I'd like to render a realistic scene with terrain shaded based on the actual sun angle and a Alpha cloud that you can partially see that terrain through. 1) How hard would it be to handle the sun angle effect? 2) Why can't I see a solid surface through an Alpha rendered field? What is the potential for this to be corrected? Thanks, Doug -- *----------------------------------------------------------------------* | Doug Lindholm, Software Engineer | E-mail: lind@xxxxxxxx | | Research Applications Program | Phone: 303-497-8374 | | National Center for Atmospheric Research | | | P.O. Box 3000 | There's no place | | Boulder, Colorado 80307-3000 | like $HOME | *----------------------------------------------------------------------*
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