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Hi all, Perhaps Bill forgot to say (as it has already been pointed out in the Tutorial ;-) that colour components vary from 0.0 to 1.0. > > Map colors like this: > > int TABLE_SIZE = 256; // may be whatever you want > ScalarMap rgbMap = new ScalarMap(yourRealType, Display.RGB); > display.addMap(rgbMap): > rgbMap.setRange(lowValueOfRange, hiValueOfRange); > ColorControl rgbControl = (ColorControl) rgbMap.getControl(); > float [][] table = new float[3][TABLE_SIZE]; > for (int i=0; i<TABLE_SIZE; i++) { > table[0][i] = // red for i-th value > table[1][i] = // green for i-th value > table[2][i] = // blue for i-th value > } > rgbControl.setTable(table); > So an application of the above is a colour table varying from green to red (blue is always zero): int len = 256; float[][] table = new float[3][len]; for (int i=0; i<len; i++) { float a = ((float) i) / (float) (len-1); table[0][i] = a; table[1][i] = 1.0f - a; table[2][i] = 0.0f; } Red component increases linearly and green component decreases linearly. Hope my hint helps... Yours, Ugo
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