Problem with Display.ZAxis Using Different Colors for same Z
Kenneth Evans, Jr.
evans at aps.anl.gov
Tue Jun 27 13:51:08 MDT 2006
Bill,
That worked. Sort of. The plot (attached) now looks dirty and it
*does* take a (really) long time to render.
I see from the tutorial that "By disabling texture mapping we make the
polygons have interpolated colors instead of textures. This removes the
tesselated [sic] texture, like it was seen in the previous examples, and
causes the smoother appearance." However, I seem to be getting shading
rather than interpolation.
Thanks,
-Ken
-----Original Message-----
From: Bill Hibbard [mailto:billh at ssec.wisc.edu]
Sent: Monday, June 26, 2006 4:49 PM
To: Kenneth Evans, Jr.
Cc: VisAd Mailing List
Subject: Re: Problem with Display.ZAxis Using Different Colors for same Z
Hi Ken,
The mismatch of Z level and color is because the default
is to enable texture mapping, over a surface that is
sub-sampled from the actual data (tis greatly improves
rendering speed for large data). You can disable texture
mapping with:
GraphicsModeControl mode = display.getGraphicsModeControl();
mode.setTextureEnable(false);
Good luck,
Bill
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