BoundingSphere(new Point3d(0.0,0.0,0.0), 2000000.0);
Perhaps this is too small for your application. If you
are changing the BoundingSphere, please try changing it
to Double.MAX_VALUE. Does this make the problem go
away? If so, we might make this the default in VisAD.
We might try Double.POSITIVE_INFINITY, but I'd worry
that some Java3D implementations might not like that.
On Fri, 2 Sep 2005, Laurent BEIGBEDER wrote:
> It seems to be strange:
> If the view is far from a shape, the ambient light reflexion is OK.
> If the view is near the shape(zoom), the ambiant light is shown only when
> another shape approaches.
> Changing the boundingSphere radius change this behavior
> I tried directx and opengl runtime, it did not change anything.
> It might be a weird behavior like u said!