Re: =?iso-8859-1?Q?R=E9f=2E_=3A_Re=3A_Ambiant_Light_going_off_on_animation?

  • To: Laurent BEIGBEDER <lbeigbed@xxxxxx>
  • Subject: Re: =?iso-8859-1?Q?R=E9f=2E_=3A_Re=3A_Ambiant_Light_going_off_on_animation?
  • From: Bill Hibbard <billh@xxxxxxxxxxxxx>
  • Date: Fri, 2 Sep 2005 11:42:33 -0500 (CDT)
Hi Laurent,

VisAD uses:

  BoundingSphere(new Point3d(0.0,0.0,0.0), 2000000.0);

Perhaps this is too small for your application. If you
are changing the BoundingSphere, please try changing it
to Double.MAX_VALUE. Does this make the problem go
away? If so, we might make this the default in VisAD.

We might try Double.POSITIVE_INFINITY, but I'd worry
that some Java3D implementations might not like that.

Thank you,
Bill

On Fri, 2 Sep 2005, Laurent BEIGBEDER wrote:

> It seems to be strange:
>
> If the view is far from a shape, the ambient light reflexion is OK.
> If the view is near the shape(zoom), the ambiant light is shown only when
> another shape approaches.
> Changing the boundingSphere radius change this behavior
> I tried directx and opengl runtime, it did not change anything.
>
> It might be a weird behavior like u said!


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