How to speed up drawing simple objects on top of large objects

I need to draw a rectangle (using DirectManipulationRendererJ2D)
interactively on top of a big regular scalar map. It seems that all the
maps will be redrawn for a single user click which is very time
consuming. Is there any way to not draw the big scalar maps (while still
keep them as background) to make the drawing faster?

Thanks


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