Re: doing picking, and using a custom data renderer




Bill Hibbard wrote
   If they are the same Data, you might be able to make your
   flat shading DataRenderer extend PickManipulationRendererJ3D,
   building your custom ShadowTypeJ3D's with their makeAppearance()
   over-ride, since PickManipulationRendererJ3D just uses the
   default ShadowTypeJ3D's.

Worked like a charm; thanks a lot. I'm now experimenting with non default
colormaps using the setFunction method, and things seem to work just great.
Takes a little while to get up to speed, but there's a lot there.


Donna L. Gresh, Ph.D.
IBM T.J. Watson Research Center
(914) 945-2472
http://www.research.ibm.com/people/g/donnagresh
gresh@xxxxxxxxxx


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